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Tomb raider chronicles pc
Tomb raider chronicles pc













tomb raider chronicles pc

There were also gripes over the game's structure. The developers' hearts simply weren't in it, which might explain why Chronicles came toward the end of Core Designs' time with the series before it was handed over to Crystal Dynamics. While one worked on Tomb Raider: The Angel of Darkness for the PlayStation 2, a veteran team shifted focus to Chronicles on multiple platforms. Eidos put its foot down and demanded another outing, which led to Core Design splitting into two groups. Sandham knew it was a risk to take, but one that was meant to end Lara's journey while it was still on some form of high.Ĭore Design had grown tired of the series and was keen to retire the character. When Lara fell to her death during a quest to Egpyt, and a temple fell around her, it looked pretty definitive that she'd met her maker. 1999's Tomb Raider: The Last Revelation was held as a return to form and had a dramatic ending. The biggest problem came from the fact Lara Croft wasn't even meant to be around for Chronicles.















Tomb raider chronicles pc